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[[File:Fists.png|thumb|Mason Knight fists.]]
 
[[File:Fists.png|thumb|Mason Knight fists.]]
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'''Fists''' are available to all classes. The Fists do blunt [[damage]],  However, you cannot guard anything other than fists, making interrupting your foe vital for success. Therefore, to be successful with fists you must be incredibly skilled in attack interruption and maintaining distance from enemy attacks. It is recommended to use either men-at-arms for his dodge ability or knight for his health boost when using fists. Also Vanguard can use his '''Charge '''ability with fist.
Fists are available to all.classes. The Fists is one of the fastest weapons in the game. The Fists do blunt [[damage]]. These can be the alternative to daggers if you need a blunt short-ranged weapon to beat up heavily armored classes like the [[Knight]].  However, you cannot guard any attack other than other fists, making interrupting your foe vital for success.
 
   
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Fists won't hit any solid objects while in a narrow space and so the Fists can be a fun alternative if you know when to dodge an attacks of other enemies that use weapons rather than the Fists. If your man at arms footwork is good enough, the fists become a very valid weapon, as there are certain time spaces between weapon attacks where your opponent cannot block the your quick fist attacks, as he hasn't stopped swinging yet. Fighting weapon users with your fists is a great way to combat feinting, as dodging away gives you time to regenerate used stamina while also preparing your safety for the chance of it being a real attack. The most dangerous part of using fists is the fact that archers can put up a lot larger of a fight, due to the fact that it takes longer to reach them, and most archers use the dagger, which is a particularly fast weapon.
You can use the Fists as for humiliating purposes or just for the sake of it.
 
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[[File:Chivalry Medieval Warfare Way of The Fists|thumb|center|400px|Way of The Fist Guide]]
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In the community it is frowned upon to use weaponry against someone who challenges you with fists as this is considered bad sportsmanship, and because it is considered extremely dishonorable. (Or because a trained fighter can easily dominate others.)
   
 
==Trivia==
 
==Trivia==
   
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*This is the only weapon available to all classes.
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*This is available to all classes.
*Vanguards can still use their sprint attack while using fists.
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*[[Vanguard]]s can still use their Charge attack while using fists.
*If your deathblow on a foe is a headshot with your fist, their head will explode as with traditional blunt weapons.
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*If your death blow on a foe is a headshot with your fist, their head will explode as with traditional blunt weapons.
*It was first mentioned on the Chilvary [http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare Kickstarter], as a reward for having raised $70,000.
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*It first became optional on the Chivalry [http://www.kickstarter.com/projects/1711512107/chivalry-medieval-warfare Kickstarter], as a reward for having raised $70,000.
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*On the map Tavern, only fists can be used.
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[[Category:Weapons]]
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[[Category:Blunt]]
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[[Category:Chivalry: Medieval Warfare weapons]]

Revision as of 20:56, 10 June 2019

Fists

Mason Knight fists.

Fists are available to all classes. The Fists do blunt damage,  However, you cannot guard anything other than fists, making interrupting your foe vital for success. Therefore, to be successful with fists you must be incredibly skilled in attack interruption and maintaining distance from enemy attacks. It is recommended to use either men-at-arms for his dodge ability or knight for his health boost when using fists. Also Vanguard can use his Charge ability with fist.

Fists won't hit any solid objects while in a narrow space and so the Fists can be a fun alternative if you know when to dodge an attacks of other enemies that use weapons rather than the Fists. If your man at arms footwork is good enough, the fists become a very valid weapon, as there are certain time spaces between weapon attacks where your opponent cannot block the your quick fist attacks, as he hasn't stopped swinging yet. Fighting weapon users with your fists is a great way to combat feinting, as dodging away gives you time to regenerate used stamina while also preparing your safety for the chance of it being a real attack. The most dangerous part of using fists is the fact that archers can put up a lot larger of a fight, due to the fact that it takes longer to reach them, and most archers use the dagger, which is a particularly fast weapon.

Chivalry_Medieval_Warfare_Way_of_The_Fists

Chivalry Medieval Warfare Way of The Fists

Way of The Fist Guide

In the community it is frowned upon to use weaponry against someone who challenges you with fists as this is considered bad sportsmanship, and because it is considered extremely dishonorable. (Or because a trained fighter can easily dominate others.)

Trivia

  • This is available to all classes.
  • Vanguards can still use their Charge attack while using fists.
  • If your death blow on a foe is a headshot with your fist, their head will explode as with traditional blunt weapons.
  • It first became optional on the Chivalry Kickstarter, as a reward for having raised $70,000.
  • On the map Tavern, only fists can be used.