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'''"The Hatchet''' is light and fast, allowing it to overwhelm opponents in close with solid damage, although it suffers in reach. Heavy damaging throwing weapon with low ammo."<ref name=ctg>[http://www.chivalrythegame.com/blog/?page_id=1081 chivalrythegame.com: ''Arsenal'']</ref><ref name=ctg />
 
'''"The Hatchet''' is light and fast, allowing it to overwhelm opponents in close with solid damage, although it suffers in reach. Heavy damaging throwing weapon with low ammo."<ref name=ctg>[http://www.chivalrythegame.com/blog/?page_id=1081 chivalrythegame.com: ''Arsenal'']</ref><ref name=ctg />
   
The Hatchet is actually one of two different weapons in game, one being a Throwing Axe for the Vanguard and the other being a Melee weapon for the Man-at-Arms.
+
The Hatchet is actually one of two different weapons in game, one being a Throwing Axe for the Vanguard and the other being a Melee weapon for the Man-at-Arms. Like a few other weapons, it deals swing/blunt damage.
 
== Hatchet (Ranged) ==
 
== Hatchet (Ranged) ==
   
   
This Vanguard's throwing weapon is a great introduction into a battle, and is often one of the first attacks a vanguard does prior to entering the fray. It does a modest amount of damage and can finish off wounded enemies fairly easily, albiet usually both axes are required to gain a kill.
+
This Vanguard's throwing weapon is a great introduction into a battle, and is often one of the first attacks a vanguard does prior to entering the fray. It does a modest amount of damage and can finish off wounded enemies fairly easily, albiet usually both axes are required to gain a kill.
 
The throwing hatchet also gives the vanguard a legitimate anti-archer weapon that can be used at range. However, it has a steep learning curve due to the weapon's steep trajectory, so using it at mid range can even be difficult for all but the most trained.
 
The throwing hatchet also gives the vanguard a legitimate anti-archer weapon that can be used at range. However, it has a steep learning curve due to the weapon's steep trajectory, so using it at mid range can even be difficult for all but the most trained.
   

Revision as of 02:04, 10 January 2013


"The Hatchet is light and fast, allowing it to overwhelm opponents in close with solid damage, although it suffers in reach. Heavy damaging throwing weapon with low ammo."[1][1]

The Hatchet is actually one of two different weapons in game, one being a Throwing Axe for the Vanguard and the other being a Melee weapon for the Man-at-Arms. Like a few other weapons, it deals swing/blunt damage.

Hatchet (Ranged)

This Vanguard's throwing weapon is a great introduction into a battle, and is often one of the first attacks a vanguard does prior to entering the fray. It does a modest amount of damage and can finish off wounded enemies fairly easily, albiet usually both axes are required to gain a kill. The throwing hatchet also gives the vanguard a legitimate anti-archer weapon that can be used at range. However, it has a steep learning curve due to the weapon's steep trajectory, so using it at mid range can even be difficult for all but the most trained.

Hatchet (Melee)

This Man-At-Arm's melee weapon is a starter axe that features good speed and damage at the cost of range. In fact, this is the shortest non-dagger weapon in the game. However, this weapon boasts significant damage for a 1handed weapon, with speeds only slightly slower than daggers. That makes the Hatchet a deadly weapon in the right hands, able to overwhelm and kill a foe before they realize it.

Due to the weapon's fast attack rate, the overhead swing is highly recommended as a primary means of damage, and can dish out extreme pain within a small timeframe.

Since the weapon lacks a edge on its top, its stab is very weak and not recommended.

Trivia

There is a minor aesthetic difference between the ranged and melee variants of the Hatchet: the ranged version (featured on this page) has some parts of the axe hollowed out in order to lower the axe's weight and thus increase throwing distance. The melee version has these holes filled in, creating a more weighty blade more suitable for melee combat.

References